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Participants of the offline part of the conference
Conference Tracks
EDUCATION
BUSINESS
GameDev
IT
Registration for the offline day starts on August 15th at 9:30 AM.
11:00-12:00
Natalia Pustozorova
Topic: Evolution of AI-Powered PCs and Dell's Updated Business Solutions Portfolio
12:00-13:00
Dana Sydorenko
Topic: How to Attract New Players Through Building a Loyal Community
14:00-15:00
Maria Strilchuk
Topic: Localization Through the Eyes of the Developer: Challenges and Tips from
The Witcher and Cyberpunk 2077 Developers
15:00-16:00
Vladislav Belyaev
Topic: Working with Exposure
16:00-17:00
Oleksii Izvalov
Topic: How Google's Accelerator Helped Me Improve My Own Farm Game
15.08 11:00-11:40 LOGIC HALL
Alina Lyn
Topic: A Company That Succeeded, or How to Grow During a War?
15.08 11:00-11:40, PIXEL HALL
Ihor Polych
Topic: Doing Digital Business | How to Create Your First Digital Product?
15.08 14:00-14:40, MAIN HALL
Volodymyr Biryukov
Topic: Branding in Times of War: Attracting Attention Through Digital Platforms
15.08 16:00-16:40, LOGIC HALL
Oleh Bohut,
Anatoliy Pazhin
Topic: How AI Transforms Business?
15.08 16:00-16:40, MAIN HALL
Oleksiy Dobronravov
Workshop: What is Diia.City, Who is it For, and Why
16.08 14:00-14:40 MAIN HALL
Anton Bets
Topic: Conversation with Data - Data-Oriented Approach and AI in Strategic Management
16.08 12:00-12:40, MAIN HALL
Anna Petrova
Topic: The importance of psychological health in education and how trauma makes it harder to innovate.
16.08 14:00-14:40 LOGIC HALL
Oleksii Korzhenko,
Kingsley Edem Awak
Topic: INNOVATION WITH SOUL: Creating and Monetizing Socially Significant Gamified IT Products
16.08 15:00-15:40, MAIN HALL
Наталя Денікеєва, Oleksii Uros
Fireside Chat on Attracting Investments
16.08 17:00-17:40 MAIN HALL
Nataliia Mykolska, Stepan Veselovskyi,
Union of Ukrainian Entrepreneurs,
Board Rivne
Panel Discussion
15.08 14:00-14:40, LOGIC HALL
Oleksii Datsiv
Topic: Integrating Socially-Oriented Projects into University Curricula
15.08 14:00-14:40, PIXEL HALL
Olena Starodubtseva
Topic: Blended Learning in Action: Strategies for Success in Adult Education
15.08 15:00-15:40, LOGIC HALL
Valentyn Protopopov
Topic: Training Specialists in High-Tech Professions: Remote-Controlled Devices, Renewable Energy
16.08 11:00-11:40, LOGIC HALL
John J Chelsom
Topic: Open Source, Model-Driven Electronic Health Records with Interactive Graphics
16.08 12:00-12:40, LOGIC HALL
Yulia Zembal,
Olga Stepanchenko
Topic: Education in IT
16.08 14:00-14:40, PIXEL HALL
Karol Przybyszewski
Тема: AI Revolution in IT Education: Shaping the Future of Programmers
16.08 15:00-15:40, LOGIC HALL
Oleksandra Korchevska-Tsekhosh
Topic: 20 Artifacts of Ukrainian Design: What Shapes the History of the Digital Market?
16.08 16:00-16:40, LOGIC HALL
Alex Stasiuk
Topic: xWarriors Academy - Educational Platform for Veteran Reintegration
15.08 12:00-12:40, PIXEL HALL
Mykhailo Zhovnach
Topic: Crisis in GameDev. Again?
15.08 14:00-14:40, PIXEL HALL
Nadiia Andrushchenko
Topic: The Path to the Position of Game Producer: How to Get There, Where to Study, and Where to Start?
15.08 15:00-15:40, PIXEL HALL
Anna Vashchenko
Topic: The Career of Ukrainians in Game Development: War, Global Crisis, and Opportunities
15.08 16:00-16:40, PIXEL HALL
Vlad Litvinov
Topic: CI/CD Systems for Testers and Why They Are Needed
15.08 17:00-17:40, MAIN HALL
Serhii Nemchynskyi
Topic: How to Make Programmer Training Effective?
16.08 11:00-11:40, PIXEL HALL
Mykhailo Boyko,
Oleksandr Bodov
Topic: "Saviors" or the Story of How Modern Challenges Require Modern Solutions
16.08 12:00-12:40, PIXEL HALL
Sofia Ustianych
Topic: Features of Testing in Game Development, Game Defects, and Bug Reports
16.08 15:00-15:40, PIXEL HALL
Oleh Malamuzh
Topic: VISUAL DEVELOPMENT AND STORYTELLING FOR TARGET AUDIENCES. Should We Impose Our Preferences on Our Audience?
16.08 16:00-16:40, MAIN HALL
Maxym Ryabchuk
Topic: AI PSYCHOLOGY. The Impact of AI on Artists, Society, and Culture
15.08 12:00-12:40, LOGIC HALL
Iryna Malamuzh
Topic: CONTENT FOR CHILDREN: SAFE VS TOXIC. Who Should Be Concerned About the Impact of Content on Children's Mental Health?
15.08 15:00-16:30, MAIN HALL
Dmytro Uvarov,
Yevhen Volynko,+ RENOME SMART
Topic: Cybersecurity: Threats and Countermeasures
16.08 12:00-12:40, MAIN HALL
Lesya Popadyuk,
Yevhen Ivanyshyn
Topic: The "Air Alert" Application: The Story of Its Creation and Integration into National-Level Projects
16.08 14:00-14:40, MAIN HALL
Eduard Akhramovich
Topic:
16.08 17:00-17:40, LOGIC HALL
Kateryna Chernohorenko
Topic:
16.08 17:00-17:40, LOGIC HALL
GigaCloud
Topic: How to Replace Russian Products in the Ukrainian Market
11:00-12:00
Natalia Pustozorova
Topic: Evolution of AI-Powered PCs and Dell's Updated Business Solutions Portfolio
12:00-13:00
Dana Sydorenko
Topic: How to Attract New Players Through Building a Loyal Community
14:00-15:00
Maria Strilchuk
Topic: Localization Through the Eyes of the Developer: Challenges and Tips from
The Witcher and Cyberpunk 2077 Developers
15:00-16:00
Vladislav Belyaev
Topic: Working with Exposure
16:00-17:00
Oleksii Izvalov
Topic: How Google's Accelerator Helped Me Improve My Own Farm Game
15.08 11:00-11:40 LOGIC HALL
Alina Lyn
Topic: A Company That Succeeded, or How to Grow During a War?
15.08 11:00-11:40, PIXEL HALL
Ihor Polych
Topic: Doing Digital Business | How to Create Your First Digital Product?
15.08 14:00-14:40, MAIN HALL
Volodymyr Biryukov
Topic: Branding in Times of War: Attracting Attention Through Digital Platforms
15.08 16:00-16:40, LOGIC HALL
Oleh Bohut,
Anatoliy Pazhin
Topic: How AI Transforms Business?
15.08 16:00-16:40, MAIN HALL
Oleksiy Dobronravov
Workshop: What is Diia.City, Who is it For, and Why
16.08 14:00-14:40 MAIN HALL
Anton Bets
Topic: Conversation with Data - Data-Oriented Approach and AI in Strategic Management
16.08 12:00-12:40, MAIN HALL
Anna Petrova
Topic: The importance of psychological health in education and how trauma makes it harder to innovate.
16.08 14:00-14:40 LOGIC HALL
Oleksii Korzhenko,
Kingsley Edem Awak
Topic: INNOVATION WITH SOUL: Creating and Monetizing Socially Significant Gamified IT Products
16.08 15:00-15:40, MAIN HALL
Наталя Денікеєва, Oleksii Uros
Fireside Chat on Attracting Investments
16.08 17:00-17:40 MAIN HALL
Nataliia Mykolska, Stepan Veselovskyi,
Union of Ukrainian Entrepreneurs,
Board Rivne
Panel Discussion
15.08 14:00-14:40, LOGIC HALL
Oleksii Datsiv
Topic: Integrating Socially-Oriented Projects into University Curricula
15.08 14:00-14:40, PIXEL HALL
Olena Starodubtseva
Topic: Blended Learning in Action: Strategies for Success in Adult Education
15.08 15:00-15:40, LOGIC HALL
Valentyn Protopopov
Topic: Training Specialists in High-Tech Professions: Remote-Controlled Devices, Renewable Energy
16.08 11:00-11:40, LOGIC HALL
John J Chelsom
Topic: Open Source, Model-Driven Electronic Health Records with Interactive Graphics
16.08 12:00-12:40, LOGIC HALL
Yulia Zembal,
Olga Stepanchenko
Topic: Education in IT
16.08 14:00-14:40, PIXEL HALL
Karol Przybyszewski
Тема: AI Revolution in IT Education: Shaping the Future of Programmers
16.08 15:00-15:40, LOGIC HALL
Oleksandra Korchevska-Tsekhosh
Topic: 20 Artifacts of Ukrainian Design: What Shapes the History of the Digital Market?
16.08 16:00-16:40, LOGIC HALL
Alex Stasiuk
Topic: xWarriors Academy - Educational Platform for Veteran Reintegration
15.08 12:00-12:40, PIXEL HALL
Mykhailo Zhovnach
Topic: Crisis in GameDev. Again?
15.08 14:00-14:40, PIXEL HALL
Nadiia Andrushchenko
Topic: The Path to the Position of Game Producer: How to Get There, Where to Study, and Where to Start?
15.08 15:00-15:40, PIXEL HALL
Anna Vashchenko
Topic: The Career of Ukrainians in Game Development: War, Global Crisis, and Opportunities
15.08 16:00-16:40, PIXEL HALL
Vlad Litvinov
Topic: CI/CD Systems for Testers and Why They Are Needed
15.08 17:00-17:40, MAIN HALL
Serhii Nemchynskyi
Topic: How to Make Programmer Training Effective?
16.08 11:00-11:40, PIXEL HALL
Mykhailo Boyko,
Oleksandr Bodov
Topic: "Saviors" or the Story of How Modern Challenges Require Modern Solutions
16.08 12:00-12:40, PIXEL HALL
Sofia Ustianych
Topic: Features of Testing in Game Development, Game Defects, and Bug Reports
16.08 15:00-15:40, PIXEL HALL
Oleh Malamuzh
Topic: VISUAL DEVELOPMENT AND STORYTELLING FOR TARGET AUDIENCES. Should We Impose Our Preferences on Our Audience?
16.08 16:00-16:40, MAIN HALL
Maxym Ryabchuk
Topic: AI PSYCHOLOGY. The Impact of AI on Artists, Society, and Culture
15.08 12:00-12:40, LOGIC HALL
Iryna Malamuzh
Topic: CONTENT FOR CHILDREN: SAFE VS TOXIC. Who Should Be Concerned About the Impact of Content on Children's Mental Health?
15.08 15:00-16:30, MAIN HALL
Dmytro Uvarov,
Yevhen Volynko,+ RENOME SMART
Topic: Cybersecurity: Threats and Countermeasures
16.08 12:00-12:40, MAIN HALL
Lesya Popadyuk,
Yevhen Ivanyshyn
Topic: The "Air Alert" Application: The Story of Its Creation and Integration into National-Level Projects
16.08 14:00-14:40, MAIN HALL
Eduard Akhramovich
Topic: GAMING, GAMIFICATION, AND PHYGITAL — THE DIFFERENCE BETWEEN THE CONCEPTS
16.08 17:00-17:40, LOGIC HALL
Kateryna Chernohorenko
Topic:
16.08 17:00-17:40, LOGIC HALL
GigaCloud
Topic: How to Replace Russian Products in the Ukrainian Market
FAQ.
Who is this conference for?
GAME CITY CONFERENCE is an event that will interest a wide range of IT professionals, as it covers several thematic areas:
Education: This track is aimed at educators, methodologists, teachers, and anyone interested in implementing innovative teaching methods in the field of IT.
Business: Here you will find useful information for startup owners, project managers, investors, and other business representatives who strive to develop their ventures in the field of information technology.
GameDev: This track will be of interest to game developers, game designers, artists, 3D modelers, sound engineers, and anyone passionate about creating video games.
IT: Specialists from various IT fields, such as programming, system administration, and web development, will also find a lot of interesting content at this conference.
Moreover, it is an excellent platform for networking, sharing experiences, gaining new knowledge, and job searching.
What will be at the event besides lectures and speaker presentations?
GAME CITY CONFERENCE is not just a conference where you can listen to lectures and speaker presentations. It is a comprehensive event that offers its participants many opportunities for development and self-realization.
Here are just a few of the things you will find at GAME CITY CONFERENCE: Networking, Integration with Partners, Exhibitions and Presentations, Informal Events.
Is Game City an annual conference?
Yes, GAME CITY CONFERENCE is an annual event!
GAME CITY CONFERENCE was founded by IT industry volunteers in the city of Rivne with the goal of regional development. Since its inception in 2023, the conference has become a platform for bringing together experienced IT professionals and those who aspire to join this dynamic field.
The organizers believe that the annual format of the conference will ensure its sustainable tradition and contribute to the continuous growth and development of the Ukrainian IT community.
Can I join the event if I can't come to Rivne?
Yes, we offer you the option to purchase an online ticket. With this ticket, you can watch lectures, interact with other event participants, and access all the valuable information from the conference from anywhere in the world.
Can I become a partner of the event?
Yes, we can consider your partnership proposal on an individual basis. Please fill out the form on our website or write to us at moc.ecnerefnocyticemag%40ofni
FAQ.
Who is this conference for?
GAME CITY CONFERENCE is an event that will interest a wide range of IT professionals, as it covers several thematic areas:
Education: This track is aimed at educators, methodologists, teachers, and anyone interested in implementing innovative teaching methods in the field of IT.
Business: Here you will find useful information for startup owners, project managers, investors, and other business representatives who strive to develop their ventures in the field of information technology.
GameDev: This track will be of interest to game developers, game designers, artists, 3D modelers, sound engineers, and anyone passionate about creating video games.
IT: Specialists from various IT fields, such as programming, system administration, and web development, will also find a lot of interesting content at this conference.
Moreover, it is an excellent platform for networking, sharing experiences, gaining new knowledge, and job searching.
What will be at the event besides lectures and speaker presentations?
GAME CITY CONFERENCE is not just a conference where you can listen to lectures and speaker presentations. It is a comprehensive event that offers its participants many opportunities for development and self-realization.
Here are just a few of the things you will find at GAME CITY CONFERENCE: Networking, Integration with Partners, Exhibitions and Presentations, Informal Events.
Is Game City an annual conference?
Yes, GAME CITY CONFERENCE is an annual event!
GAME CITY CONFERENCE was founded by IT industry volunteers in the city of Rivne with the goal of regional development. Since its inception in 2023, the conference has become a platform for bringing together experienced IT professionals and those who aspire to join this dynamic field.
The organizers believe that the annual format of the conference will ensure its sustainable tradition and contribute to the continuous growth and development of the Ukrainian IT community.
Can I join the event if I can't come to Rivne?
Yes, we offer you the option to purchase an online ticket. With this ticket, you can watch lectures, interact with other event participants, and access all the valuable information from the conference from anywhere in the world.
Can I become a partner of the event?
Yes, we can consider your partnership proposal on an individual basis. Please fill out the form on our website or write to us at moc.ecnerefnocyticemag%40ofni